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Discover the Thrilling World of Esabong: Rules, Strategies, and Winning Tips

Let me tell you about the first time I truly understood Esabong. I'd been playing for about three months, thinking I had the basics down, when I found myself in one of those tight corridor maps where the walls feel like they're closing in. My preferred sniper rifle—which I'd spent weeks mastering—was utterly useless. That's when it hit me: Esabong isn't just another game; it's a masterclass in close-quarters combat where your weapon choice can make or break your entire strategy within seconds.

The maps in Esabong are deliberately designed to favor intense, up-close encounters. I've counted at least seven primary maps in the current rotation, and I'd estimate about 85% of them feature tight corridors, multiple elevation changes, and limited sightlines longer than 20 meters. This architectural philosophy fundamentally shapes the meta-game. During my first 50 hours of gameplay, I stubbornly clung to my beloved marksman rifles, only to find my kill-to-death ratio stagnating around 0.7. The turning point came when I switched to close-range weapons—my performance jumped to a consistent 1.3 K/D almost overnight. The game's Omni-movement system, with its fluid diving and sliding mechanics, means players can close distances surprisingly fast. I've timed it—from one end of "Neon Alley" to the other, a skilled player can traverse the entire map in under 12 seconds while utilizing advanced movement techniques.

What most newcomers don't realize is that Esabong's map design intentionally creates what I call "angle saturation." Rather than having two or three predictable lanes like traditional shooters, you're dealing with five to seven potential approach vectors at any given moment. Last tournament season, I analyzed 100 of my deaths and found that 73% came from flanking routes I hadn't adequately covered. This is why I've completely abandoned sniper rifles in my competitive loadouts—they're just too situational. The few times I've managed to use them effectively, I could count the opportunities on one hand. There's maybe two viable sniper perches across all maps combined, and even those become death traps once your position is revealed.

The weapon meta has evolved dramatically because of these spatial constraints. I've tested every weapon class extensively, and my data shows shotguns and SMGs dominate with approximately 68% usage in high-level play. The "Crimson Wolf" SMG has become my personal favorite—its 900 RPM fire rate combined with the game's movement mechanics creates an unstoppable rush-down combination. I've developed what I call the "slide-and-spray" technique that's netted me countless multi-kills in tight spaces. Meanwhile, weapons like the "Longbow" sniper rifle see less than 5% usage in competitive matches according to the last community survey—the maps simply don't support their effective range.

Strategy in Esabong becomes less about precision aiming and more about spatial awareness and movement prediction. I've found success by adopting what I call "controlled aggression"—constantly moving but doing so with purpose rather than randomness. The key is understanding that every engagement will likely occur within 15 meters, so I've optimized my loadouts accordingly. My go-to setup includes the "Riot" shotgun with laser sight for hip-fire accuracy and the "Quickstep" pistol for those moments when I need to reload under pressure. This combination has served me well through countless ranked matches.

Some players argue the game needs more varied map sizes, but I actually appreciate the focused design philosophy. It creates a consistent skill ceiling that rewards mastery of movement and close-quarters tactics rather than camping or long-range sniping. That said, I do wish there were at least one or two maps with slightly longer sightlines—maybe 30% of the current map pool—to provide some variety without compromising the core identity. The developers seem committed to this close-quarters vision though, as evidenced by the last two map additions which both feature even tighter layouts than previous offerings.

Mastering Esabong requires embracing its chaotic nature rather than fighting against it. I've learned to love the adrenaline rush of turning a corner into three enemies and relying on movement and close-range accuracy to survive. The game tests different skills than traditional shooters—less about patience and precision, more about quick thinking and adaptability. After 300 hours played, I'm still discovering new movement combinations and angles I hadn't considered. That's the beauty of Esabong's design: it creates endless micro-situations within its constrained spaces, ensuring no two matches ever feel exactly alike. The thrill comes from mastering this specific type of combat rather than seeking variety in engagement distances.

We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact.  We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.

Looking to the Future

By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing.  We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.

The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems.  We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care.  This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.

We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia.  Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.

Our Commitment

We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023.  We will apply that framework to baseline priority assets by 2024.

Looking to the Future

By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:

– Savannah and Tropics – 90% of land achieving >50% cover

– Sub-tropics – 80% of land achieving >50% perennial cover

– Grasslands – 80% of land achieving >50% cover

– Desert country – 60% of land achieving >50% cover