Discover the Best PH Laro Games and How to Play Them Today
The first time I booted up Dustborn, I was genuinely excited by its premise. A road trip across an alternate-history America, powered by a protagonist who wields words as literal weapons? That’s the kind of fresh, narrative-driven concept I actively seek out in the PH laro gaming scene. I settled in, ready for a compelling story wrapped around a unique mechanic. But within the first hour, my enthusiasm began to wane, replaced by a familiar dread every time Pax, the main character, reached for her baseball bat. Combat in Dustborn feels stiff, almost unresponsive, and the camera has a mind of its own, routinely failing to track Pax's movements during skirmishes. After just a few encounters, this created a Pavlovian response in me; the moment Pax equipped that bat, I would audibly groan, knowing I was in for a clunky, frustrating few minutes. It’s a stark reminder that even the most innovative ideas can be undermined by poor execution in the third-person action genre.
Now, don’t get me wrong—the core idea of language as a weapon is brilliant. It fits seamlessly with the game's overarching themes of influence, empathy, and the power of rhetoric. In a landscape crowded with generic shooters, a game that tries to make dialogue a combat mechanic is a brave and cool endeavor. I truly wanted to love this part of the game. However, as a functional, moment-to-moment gameplay loop, it falls painfully flat. The mechanic feels undercooked, more like a conceptual placeholder than a polished system. You find yourself mashing buttons, hoping the dialogue choices land with impact, but they often feel disconnected from the on-screen action. This dissonance between a great narrative idea and a weak mechanical implementation is something I’ve seen trip up many promising titles, not just in the PH laro space but across the industry. It’s a lesson in why gameplay feel is just as important as a high-concept pitch.
I remember feeling a wave of relief when, after an early and particularly tedious combat scenario, the game presented me with a choice: did I want more or less combat going forward? I practically shouted "less!" at my screen. It’s a fantastic accessibility and preference feature that more games should adopt, honestly. But even with the combat frequency dialed down to its minimum, I still felt there was too much of it. It started to feel like padding, interrupting the far more engaging parts of the game—the character interactions, the world-building, and the road trip itself. It’s a common pitfall; developers sometimes feel a need to insert traditional action sequences to keep a wider audience engaged, even when it works against the game's strengths. In my playthrough, which lasted around 12 hours, I’d estimate that roughly 3 of those hours were spent in combat sections I didn't enjoy. That’s a significant chunk of time dedicated to the weakest part of the experience.
This brings me to a broader point about discovering the best PH laro games and how to play them today. The modern gamer’s time is precious. With so many incredible titles vying for our attention, a game’s weakest link can often determine whether we see it through to the end or abandon it halfway. For me, Dustborn’s combat was that weak link. Yet, I persevered because the other elements—the art style, the soundtrack, the quirky characters—were strong enough to pull me along. This is a key strategy I employ when diving into new games: identify what the game does well and focus your energy there. If a game has a stellar story but mediocre combat, maybe play on an easier difficulty to minimize the friction. In the case of Dustborn, I’d recommend any new player to immediately select the "less combat" option. It won’t eliminate the problem, but it will make the journey considerably more pleasant.
Ultimately, my experience with Dustborn was a mixed bag, leaning toward the positive precisely because the game had the self-awareness to offer me a choice. It’s nice to know it could’ve been worse, as the in-game prompt itself admitted. This kind of design empathy is becoming more common, and it’s a trend I wholeheartedly support. When you’re looking for the best PH laro games to play, remember that a single flawed mechanic doesn’t have to ruin the entire experience. Look for those moments of brilliance, those unique ideas, and use the tools the developers give you to curate your own fun. Dustborn, for all its combat flaws, offers a memorable world and a story worth experiencing. You just have to be willing to work around its shortcomings, something I’ve become quite adept at after years of exploring every corner of the gaming world. So grab your controller, adjust the settings to your liking, and dive in—the next great adventure, even an imperfect one, is always waiting.
We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact. We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.
Looking to the Future
By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing. We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.
The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems. We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care. This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.
We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia. Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.
Our Commitment
We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023. We will apply that framework to baseline priority assets by 2024.
Looking to the Future
By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:
– Savannah and Tropics – 90% of land achieving >50% cover
– Sub-tropics – 80% of land achieving >50% perennial cover
– Grasslands – 80% of land achieving >50% cover
– Desert country – 60% of land achieving >50% cover